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THE GUIDEBOOK All the important things you need to know before playing. |
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002 RULES by tori Aug 2, 2010 14:00:56 GMT -5 |
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BULLETIN BOARD The forum's latest news will be posted here. |
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Worlds Maintenance by lena01 Aug 7, 2017 4:35:43 GMT -5 |
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CHARACTER CREATION- 4 Viewing Fill out the form to create your own custom character. Sub-boards: PENDING PROFILES, ACCEPTED: KEYBEARERS, ACCEPTED: FIGHTERS, ACCEPTED: DEFENDERS, ACCEPTED: MAGES, ACCEPTED: SYNNERS, ACCEPTED: OTHERS, INACTIVE CHARACTERS |
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Pending Character - Shamus Gio Peavy by tori Aug 22, 2010 22:10:02 GMT -5 |
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GUMMI SHIP The main method of transportation between worlds. The commute takes awhile, especially when hordes of Heartless blocking the way. |
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SORA'S CASTLE What used to be Disney Castle when Mickey lived there is simply the old castle where Sora, Kairi, and Riku all live. |
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假设无效算术运算符 by Bappy Dec 13, 2023 2:13:50 GMT -5 |
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THE QUIET TOWN A rowboat ride away from the kid's island is this town. Residents here live peacefully and enjoy their beautiful ocean view. |
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A LITTLE ESCAPE The island where the kids would hop on their boats and sail to. Heartless have begun to show up here, but that doesn't stop everyone from coming here to hang out. |
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THE FORGOTTEN CAVE A secret cave hidden somewhere on Destiny Island. If you find it, explore! You might find parts of the past drawn into the walls. |
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STREETS FILLED WITH GIZMOS The main streets of Clockworks. It's safest place in this bustling, steampunk setting. If you're not used to it, you might be in awe at the sight of the many gears, cogs and levers that the world is made up of. |
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RUSTING WASTELANDS The worn out part of the city. It once was the center of the city until it rusted away in time. The poor live here, and unfortunately for them, so do the heartless. |
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TIMELESS TOWER The largest building in Clockworks. It's oozing with Heartless and is the most dangerous location in the city. Each floor gets more dangerous and more dangerous, but you'll have to fight your way through it, since you're going to need to get to the top. |
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WATCH YOUR STEP Outside of the castle. The view is amazing; the sky always looks like a perfect painting. But watch your step, because this is a mobile sky castle. |
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LIMITS ON LIFE Where all the Castle citizens reside. Unless given permission otherwise, it's the only place residents have access to. It's a beautiful living area that the Heartless haven't quite taken over yet. |
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DO NOT ENTER All of the restricted areas in the Castle. You're not technically allowed to enter without permission. These sectors are overrun with Heartless. |
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LIVING ON THE EDGE The only city that's located in the Summit. It was built on top of a floatin piece of land, surrounded by insanely large trees, accompanied by insanely large monsters. |
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NOTHING BELOW US A forest of trees that are almost as large as the mountain itself. If you look straight down, it seems like the plants never end. Heartless have begun to crawl up from the depths of below to try and breach the town. |
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A CITY IN RUINS The world's most crowded area for Heartless. If you somehow managed to climb all the way down from the trees, you'll find yourself in a deserted city overrun with Heartless and filled with a dark aura. |
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FLOORS 1 THROUGH 6- 1 Viewing After the heartless attacked, the first six floors of the asylum have fallen into decay. Heartless roam everywhere, and due to all the activity and lack of cleaning, the floors are falling apart. Surprisingly, the heartless seem to keep the foundation from collapsing, but the reasons are unknown. |
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From The Silence by Mr. Sulk Sept 3, 2010 19:55:14 GMT -5 |
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FLOORS 7 THROUGH 11 With much less heartless activity than the lower floors, floors seven through eleven are commonly swept by the survivors of Silent Asylum for food and supplies. On rare occasions you can find surviving patients who’ve managed to combat the heartless, but these encounters are few and far between. |
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FLOOR 12 Utterly devoid of heartless, Floor 12 is the home for the surviving staff, along with a few patients. Rough shacks and makeshift tools are all very common, along with improvised weaponry held by the guards who watch the staircases, well aware that the heartless don’t have to use them. |
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RUNDOWN BOULEVARD In terms of Heartless, this is the safest place in Fantasmas, and is actually heavily protected against most of the horrors in this derelict city. However, the undead 'reproduce,' so to speak, the most here, being that they're already dead; most traps cannot go straight for the brain. The most prominent feature was the mall; now, it is a haven for most of the population, those that are incapable of fighting the other creatures. The same two people are sent out to protect it, and are generally seen either resting inside for short periods of time, or killing zombies as best as they can. |
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OOZING WITH ZOMBIES. by shonosuke absesas Jul 19, 2010 1:47:16 GMT -5 |
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THE COURT OF COFFINS- 1 Viewing Again, relatively safe from Heartless- though not THAT safe, since there's plenty of Heartless. But there's barely any zombies, so it should be fine. If it wasn't for all the other creatures that inhabit it- ghosts (and they CAN hurt you), goblins, demons, ghouls, witches, deformed monsters, anything you can think of that might be remotely scary, it's probably there. A few people live here... but you'd be mad to think you could survive for long without at least rudimentary fighting skills. |
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Torments and Chainsaws by shonosuke absesas Jul 21, 2010 1:24:17 GMT -5 |
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SKY IS OVER- 1 Viewing Good luck finding any monsters here. Only Heartless- but they're savage, even more twisted forms of the creatures that used to inhabit here. No one lives here, so far as anyone else knows, but there is a giant light... beam... thingy that is only used by the desperate. Not only is it difficult to get to, but one never knows where they'll be dropped off. It could be a better place... or an even worse place. Tread with caution. |
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HOPELESS ESCAPE by shonosuke absesas Jul 19, 2010 2:48:26 GMT -5 |
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BEAUTIFULLY BIZZARE A place of wonder. It's made up of lost and destroyed worlds, holding their best and worst attributes. This sector is mainly constructed of the good of worlds, making it a marvelous sight to behold. |
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THE MIXING POINT Where scattered pieces from other worlds collide into one. It's a scrambled process that makes the Mixing Point a dangerous place. The Heartless have begun to show up here. |
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END OF THE LINE This part of Dreamland is particularly unstable; be careful or the piece of land you're standing on might begin to drift away. On top of all the dangers that normally lurk here, the Heartless have shown up and run wild here. |
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A GLOOMY SHORELINE Where dark waves ripple at the edges of the Dark Island. There is also a small beach where stray Synners can go to get away from the others and have a place to think. |
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THE FINAL FORTRESS The headquarters of the Synners. Hidden somewhere in the darkness of space, it comes complete with a dark aura. |
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GENERALLY SPEAKING Conveniently throwing all the out of character boards into one place. LIKE A BOSS. |
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ADVERTISE Guest friendly: Plug your site or affiliate with us. Yep, we're professional. |
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Multi-Wold Play by Post RP - Aelyn Revival! by Sway Aug 8, 2023 23:11:52 GMT -5 |
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