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CLASSES
Jun 27, 2010 16:46:06 GMT -5
Post by optimus prime on Jun 27, 2010 16:46:06 GMT -5
This directory is often updated. We suggest reading it every time you make a new character.
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CLASSES
Jun 27, 2010 16:50:35 GMT -5
Post by optimus prime on Jun 27, 2010 16:50:35 GMT -5
CANON The self-explanatory canon characters.
TAKEN: Sora, Riku OPEN: Kairi
- KAIRI Ageless just like Sora and Riku. She got her ~Mickey Magic~ when she was around twenty-one, so she appears to be around that age. She's Sora's Queen. Her role in the RP can vary depending on how you want to play her.
If you're interested in playing one of them, SEND ME (admin) AN APPLICATION OVER PM. There's no special form to fill out, just tell me who you're applying for and then do a quick RP sample.
All other canon characters are currently not being accepted. If more canon characters become open we'll send out an announcement.
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CLASSES
Jun 27, 2010 16:52:44 GMT -5
Post by optimus prime on Jun 27, 2010 16:52:44 GMT -5
KEYBEARER A wielders of the Keyblade. In Distances, Keyblades aren't as unique as they are in the real Kingdom Heart's story. In this game, Sora sent out a Keyblade to each world that he reigned over so that more keybearers could help save the universe.
- Keybearers are limited. There's only one per world, so I will be picky about accepting them.
- Keep your character unique. Naturally I want all of our characters to be diverse. But since STICK wielders are so rare, I want each individual to be stand out strongly and be extremely different from the next Keyblade wielder.
- Don't make them Godly. It's understandable if a STICK wielder knows magic but keep a balance. I also want to see Keyblade wielders have their own fighting skills, but nothing over-the-top one-hit KO type moves.
Open Worlds: Clockworks, Dreamland All other worlds have been claimed by another keybearer.
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CLASSES
Jun 27, 2010 16:53:38 GMT -5
Post by optimus prime on Jun 27, 2010 16:53:38 GMT -5
FIGHTERS Just your average everyday hero. I expect these to be the most common characters. They're also the most expandable of all the characters, seeing as you can use whatever weapon you want.
- Fighters are common This doesn't mean they suck. Your weapon and skills can consist of anything and everything. But remember to keep your weapon true to the world your character comes from. I mean, fighting robots or some epic shit like that are totally acceptable, but not if your character comes from Winnie the Pooh land or something.
- Keep fighters unique. Anyone can pick up a sword. But your character needs to be original with it.
- Fighters CAN know BASIC magic. Not many people are born with the ability of magic. If your character was born with the ability to do magic but didn't pursue it, they can still know any minimal spells they were born with the ability to do.
That's it for now. Subject to change later.
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CLASSES
Jun 27, 2010 16:54:16 GMT -5
Post by optimus prime on Jun 27, 2010 16:54:16 GMT -5
MAGE Mages are beings who can control magic. They come from every world and are somewhat rare, although nowhere nearly as rare as Keybearers, but there's less of them than there are fighters.
I won't be picky on accepting them unless we have an over abundence of them.
- Use Unique Magic There still are the basic spells from Kingdom Hearts. But I expect you to expand on those spells and make every casting of them unique. You can also create your own magical abilities.
- Don't know every single spell. I don't want to see any Mary Sue's who can control EVERY FUCKING ELEMENT. Just no. The more spells they know, the weaker all those spells must be. There has to be a balance. And remember characters can learn more spells as the story progresses.
- Mages can't excel at physical combat. In fact, they should suck at physical combat. Good mages probably spent their whole life practicing on magic to become a pro so keep that in mind before you make them pick up a sword and start killing every Heartless in sight.
WE ALREADY HAVE MAGES WHO SPECIALIZE IN THE FOLLOWING: Fire Healing
This doesn't mean your mage can't know fire or healing spells but it would be nice to have mages who specialize in different aspects.
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CLASSES
Jun 27, 2010 16:54:51 GMT -5
Post by optimus prime on Jun 27, 2010 16:54:51 GMT -5
DEFENDER One who focuses on defense rather than offense. It's common for them to work to aid their teammates, since they can easily tank and take a hit.
LIKE GOOFY ONLY EPIC
- Defenders are unlimited. Honestly, I imagine them to be the least commonly picked class, so I'll pretty much accept any Defender application. As long as it's not completely horrible, you know.
- Weapons are typically shields. I can't imagine anything else a defender would use, but if you can, go for it. You can pimp out their shields as much as you want and be original with it.
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CLASSES
Jul 6, 2010 14:49:31 GMT -5
Post by optimus prime on Jul 6, 2010 14:49:31 GMT -5
SYNNER Members of the organization Syndicate. They were taken over by creatures in their attempt to find paradise. Now all Synners are hungry for the hearts they have to eat to function.
- Synners are limited. I'm thinking that the amount of Synners should be far less than there are heroes. It's basically the new Organization 13, so the group shouldn't be over populated with members.
- Have a unique weapon. This is true for all characters, but it's an important aspect for Synners. The Syns wouldn't allow two people to join if they had similar skills, so make sure that you're creative enough to separate from the other members.
- Synners are kind of Godly. Okay, not GODLY, but they're like boss battles. They should be strong and, sorry to our heroes, but they'll be able to stand up in a fight even if they're out numbered. Still, do your best to NOT be Sues. Just remember to make your characters have weaknesses and so on.
That's it for now. Subject to change later.
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