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Post by ophelia on Jul 16, 2010 9:19:34 GMT -5
^ will be coloured and probably edited when a Synner uniform is decided upon.
the basics
NAME Ophelia Varas AGE 22 GENDER Girlie little girl face WORLD Previously: Clockwork City Now: Dark Island
the more you know
LIKES TREASURE! Anything that sparkles, seriously. Money, too. Rare weapons. Foods; Anything that she can sell. Anything that’s worth a stack. Or better yet – priceless.
Jumping around, hanging and swinging off stuff. It makes her feel like she’s flying.
Her own company. She can be a sociable creature, but other people are way too unreliable.
DISLIKES People that are too serious. Lighten up! Have some fun.
Working in a team. Srsly guyz, everyone else, lyk, suckz!
Similarly, she dislikes it when anyone interferes with her work. Law enforcement, hapless bystanders or other criminals – they’re all the same when they are interfering in her greater goal.
Sweets. Salty, savoury, sour, bitter flavours for the win. Her blood pressure is probably through the roof o-o
STRENGTHS Agile and flexible – this kid coulda been a acrobat. And she’s fast. Like, freaky fast.
Ophelia’s great at mapping out paths through dodgy areas. Picking her way across unstable ground, thinking through actions and possible outcomes.
She’s “lucky” – Right place right time, unlikely turns of events, you name it, Ophi has gotten lucky with it.
STEALTH! Srsly, Ophelia could be a ninja. She’s been caught several times, but has never served more than a week in any law enforcement facility.
WEAKNESSES
When her little plans don’t go right they go very, very wrong. Whether it’s a miscalculation of physics or loss of balance or something else entirely.
Her eyes can sometimes be too big for her skills. When Ophelia wants to accomplish something, she’ll go for it, even if it is too much for her capabilities. Case in point of her becoming a Synner in the first place.
the final stretch
PERSONALITY
The girl is a bit ditzy, and rather spacey.
Don’t believe it. It’s an act. What is more innocuous, after all, than a young, pretty female who doesn’t seem to know what the hell she is doing. To Ophelia, life is a game. It’s all about the rush and thrill of the chase. Success is paramount, but even the intense emotion of failure can satisfy her addiction to sensation. It is enough to fill the deep hole created by the lack of a mother’s affection or a father’s guidance.
HISTORY Ophelia has always been greedy. As an orphan, she had to rely on thievery for survival from a young age. This gradually evolved into a love of the habit. After all, if you didn’t have to pay for things, you could have whatever you wanted! It was an addiction and a hunger that evolved slowly. As a young child, it started with food; bread and meat and occasionally (if she could stomach it) a piece of fruit. Then her fingers started to stick to people’s pockets – munny pouches, jewellery, pocket watches. Eventually it was for more than survival. She’d plan little heists on local shops. Pick targets. These stealing sojourns moved further and further form home, and her goals became bigger and bigger. It wasn’t long at all before she made a name for herself and had more treasure than any reasonable person could want.
But it was never enough. It never meant anything. It wasn’t the same as the thrill of the hit, or the rush of success. Her goals became more and more outlandish until, after months of following whispers and hushed wisps of rumour she found the best mark yet.
What treasure could be bigger and better than Paradise?
Well, we all know how that ends.
ANYTHING ELSE? She would definitely be a recon/intel type of member for the syndicate. Spying and infiltration and...most things not brute force.
the end
CLASS SYNNER! WEAPON Brass knuckle gauntlets.
These are studded gauntlets that cover her knuckles. They can be used for brute force in a fist fight, while allowing her fingers to be free and dextrous. There are also finger-like projections from the gauntlets that strap to her fingers. These can send out very thin (almost invisible), but very strong wires. These can be used to bind or trip people. Ophelia can also use them like a grappling gun – grabbing onto something and swinging across a gap. The lines of thread are very versatile...almost sentient.
SKILLS She has very sticky fingers. To facilitate this, Ophelia is great with sleight of hand. She also has awesome stealth skills. You know, all of the things required to be an awesome thief. Lock picking, explosives, a natural aptitude for disguise and voice tricks (you know, accents, throwing it, etc). You know the deal. Along with her gauntlets, the woman has a spiffy utility belt around her hips.
She also has a rudimentary knowledge of the mechanics of different devices. Know your enemies.
MAGIC She's not that cool =(
face claim skip if you're using original art
SERIES TITLE title of the series WHO name of the character's face you're claiming.
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Post by MOD RENA on Jul 16, 2010 12:16:53 GMT -5
~ A C C E P T E D ~
"You can start playing, just add up your image ASAP." - OLIVIA
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